![]() It also packs a powerful Mach Punch to provide priority for a team. Hitmonlee's 120 base Attack hits like a truck when paired with Close Combat, and its base 87 speed lets it outpace a couple key opponents. On the more offensive side, there is Medicham, whose Pure Power ability gives it an unmatched amount of power in the tier, packing up to 480 attack with an Adamant nature. UU has a lot of efficient offensive Fighting-types at its disposal. Machamp's No Guard ability also allows it to have 100% accuracy and 100% Confusion with DynamicPunch, as well as being the only Pokemon with 100% accuracy on Stone Edge, helping it counter Gyarados more effectively. It also happens to be the best Tyranitar counter in the game, being able to switch in on its attacks with impunity and fire off devastating DynamicPunches. Its speed is a terrible base 55, but it packs excellent 90 / 80 / 85 base Defenses, which make it more than capable of taking hits from formidable opponents. Of course, it could fall into the offensive side too, but really, Machamp finds its home on the defensive. ![]() In OU, one defensive Fighting-type stands out above all the rest: Machamp. However, with Cresselia usage on the decline, Heracross has generally fallen out of favor due to its middling speed. ![]() Heracross, on the other hand, uses its Bug typing combined with STAB Megahorn to terrorize the Psychic-types that wall Fighters. Breloom utilizes its signature move, Spore, along with its signature ability, Poison Heal, to put stuff to sleep, throw up a Substitute, and then hit things with its unbelievably powerful STAB Focus Punch. Of lesser note are Breloom and Heracross. Its excellent movepool allows it to run special sets, physical sets, lead sets, and basically anything under the sun effectively. And for good reason, too: STAB Close Combat ensures Blissey won't be walling Nasty Plot Infernape any time soon. While its lack of useful resistances makes it harder to set up, it can set up on either side with Swords Dance or Nasty Plot, though the latter is often more effective. Infernape is in the same vein as Lucario. It also has the power to hit hard on the special side, packing the powerful Aura Sphere attack as well as a solid secondary special movepool. Furthermore, between Crunch, Stone Edge, and Ice Punch, it's got a coverage move for any occasion. Its base 90 Speed is above-average, and it packs ExtremeSpeed to deal with anything faster than it. Its Steel / Fighting-type allows it to set up with ease on a great deal of Choiced attackers, notably Tyranitar, and it packs Swords Dance, which allows it to punch holes in most teams with ease. ![]() When you think of notorious Fighting-types in OU, one name leaps to mind: Lucario. The Physical / Special Split means that the majority of Fighting-types have access to the incredibly useful now-physical elemental punches, and the fact that most Fighting-types have access to the extremely powerful Close Combat means that Fighting is a force to be reckoned with. Nearly every competitive fighting-type in the game sports extremely high Attack and a varied movepool, and Diamond / Pearl has just bolstered its position as one of the best typings in the game. Ever since GSC removed the pure dominance of Psychic-types with the introduction of the Dark-type, as well as Snorlax and Blissey, Fighting emerged as one of the eminent offensive typings in the game.
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